starboys
archived arena shooter prototype where you can walk on walls and ceilings. flip gravity, get the drop on your friends. fights happen above, below, and sideways.
matches run 5 to 15 minutes depending on the mode. different star types, jump pads, bounce walls, gravity zones. 1v1 to 4v4 with solo, duos, trios, and squads.
features
- walk on any surface. flip gravity mid-fight.
- 1v1 to 4v4. all game types.
- deep customization: skins, colors, helmets, gloves, armor, boots.
- built-in level editor for building and playing arenas. community sharing was planned.
- cross-platform multiplayer worked in development builds. matchmaking and public servers were unfinished when development paused.
when the kids got going it was absolute chaos — customizing characters for way too long, ambushing each other from the ceiling, screaming when someone pulled off a gravity flip kill. the project was built as something our family actually wanted to play together.
specs
- engine: unity 6
- networking: fishnetworking
- platforms: windows, macos, linux
- players: 1v1 up to 4v4
development is paused. starboys moved to vault in august 2026.