twisted tower
twisted tower is a story-driven first-person horror shooter staged as a deadly game show inside a ruined 1950s resort. vincent climbs through five themed attractions—the hotel, waterpark, clown casino, carnival forest, and space station—to reach charlotte at the top while mr. twister watches through the park's televisions.
combat pairs corrupted mascots with an upgradeable arsenal of toy weapons. tickets buy upgrades, while twisted toys add grappling, dashing, high jumps, and other ways through layered levels and rooms that physically turn themselves over.
my contribution
atmos games built twisted tower over five years. i joined near the end as a credited contributor, focused on the systems engineering needed to help ship the game and support it after launch.
- systems optimization and runtime efficiency
- performance, reliability, and stability hardening
- the underlying save system, end to end
- launch engineering and post-launch support
late-stage work, but foundational work: make the game faster, safer, more reliable, and easier to support once players had it.