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bullet hell × diablo × terraria

jan 30, 2017


Rough idea from the notebook:

top-down bullet hell, but not a spaceship — a dude with a gun walking

could be call of duty style, or a mage with spells

vertical (moving up) or horizontal (moving right)

diablo 1 meets terraria — town at the top, dungeons down a level at a time (see fallout shelter)

waypoints and portals, maybe scrolls that only go back so many levels

Bullet hell is usually a spaceship and a wall of projectiles. Strip that frame off, keep the dodge, and drop it into a world that looks more like Diablo and Terraria.

the concept

features

  1. skill trees. soldier spec'd for rapid-fire or explosives; mage for elemental spells or summoning.
  2. multiplayer. one player draws fire while the other holds up a barrier.
  3. endless mode. no dungeon, no town — just escalating bullet patterns until you die.
  4. boss fights. end-of-floor encounters that combine bullet hell patterns with diablo-style attack rotations.
  5. mod support. let players ship their own dungeons, skins, bullet patterns. keeps it fresh past launch.

Twitch reflexes on the top layer, strategic progression underneath.