jan 30, 2017
Rough idea from the notebook:
top-down bullet hell, but not a spaceship — a dude with a gun walking
could be call of duty style, or a mage with spells
vertical (moving up) or horizontal (moving right)
diablo 1 meets terraria — town at the top, dungeons down a level at a time (see fallout shelter)
waypoints and portals, maybe scrolls that only go back so many levels
Bullet hell is usually a spaceship and a wall of projectiles. Strip that frame off, keep the dodge, and drop it into a world that looks more like Diablo and Terraria.
Twitch reflexes on the top layer, strategic progression underneath.